About This Game Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?Who are you?Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live and drink, friend."What can you do?Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want. Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians.Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character. 7aa9394dea Title: Caves of QudGenre: Adventure, Indie, RPG, Strategy, Early AccessDeveloper:Freehold GamesPublisher:Freehold GamesRelease Date: 15 Jul, 2015 Caves Of Qud Download Youtube caves of qud torrent. caves of qud grit gate. caves of qud ui mod. caves of qud quantum mote. caves of qud deathlands. caves of qud qn. caves of qud review 2018. caves of qud water ritual. caves of qud light manipulation. caves of qud joppa. caves of qud ma. caves of qud visage. caves of qud joppa quests. caves of qud pc. caves of qud quests. caves of qud tinker iii. caves of qud quest order. caves of qud beginner guide. caves of qud overloaded laser pistol. caves of qud chrome pyramid. caves of qud mutations buy this game because it's fantastic. *sets out on quest to burn all sentient plant creatures**gets stabbed to death by a holographic plant from another dimension*10\/10. \u0422\u043e\u0442 \u0441\u043b\u0443\u0447\u0430\u0439, \u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043b\u0430\u0442\u0438\u0442\u0435 \u0437\u0430 \u0442\u043e, \u0447\u0442\u043e\u0431\u044b \u0432\u0430\u0441 \u043f\u043e\u0441\u043b\u0430\u043b\u0438 \u0432 \u0414-\u0436-\u043e-\u043f-\u043f-\u0443 ). I am not very good at roguelikes. Depending on the game, I'm anywhere between 'mildly successful' and 'absolutely terrible and unable to get 5 minutes in'. Yet they're a fantastic genre that I come back to again and again. Caves of Qud infuses it's world with charm, giving someone like me a solid reason to continue pushing past death after death after death. I want to know about it's stories, meet new characters, and travel beyond where I've reached so far. The game includes a plethora of options for adjusting gameplay difficulty, and these can easily be adjusted depending on how challenging I want a particular playthrough to be. I can avoid savescumming by turning on a prompt which asks me if I want to die, leaving it up to me to decide if my character just can't cut it, or if I want to try a fight again, or if I set them to rest because I think it's too hilarious that I walked into a sleeping high-level beast because I was looking at much less dangerous murder robot. Additionally, the community is fantastic and full of great advice on the challenges. The beginning of the adventure is a bit repetitive if you're of a similar skill level, but it's also pleasing to be able to have a familiar and secure start so that I can work on how to prep my character to advance past the challenges ahead. Though the game is pretty difficult, the developers absolutely keep in mind players like me who need a little optional help to explore it's fantastical world.. EDIT: AS THE DEVELOPER SAID, YOU CAN ACCESS OLD SAVE FILES THROUGH THE GAME'S PROPERTIES ON LIBRARY > BETA OPTIONS, CONTRARY TO WHAT I STATED PREVIOUSLY.BIG DISCLAIMER: THIS GAME IS NOT FOR EVERYBODY. IT WILL BE CONFUSING AND IT WILL GIVE NO FLYING \u2665\u2665\u2665\u2665S ABOUT YOUR FEELINGS. YOU WILL DIE COUNTLESS TIMES BEFORE YOU LEARN THE GAME AND COUNTLESS MORE AFTER YOU LEARN THE GAME.This brings me to what I consider the biggest thing Caves of Qud has in it's favor, as a consumer product: It is a proper roguelike. As in, it is like Rogue was. Tile-based graphics, turn based combat. Permanent Death. Mostly procedurally generated.It drinks(hah, pun intended) from the same fountain as did CDDA, as did DCSS and many others, and it does so extremely well, not being too alien for the orthodox roguelike players, but still introducing a great deal of mechanics as well as a universe unlike any other I've seen in such a game. There is no hand-holding involved, and this goes both ways: You will be thrown into an unkown world, with absolutely no knowledge besides your keybinds, and you've got to make something of it. Learning is on your hands, and you may enjoy this or not. But also, since the "no-hand-holding" thing is taken very seriously, it is an open world. You're presented with quests and a storyline of sorts, but you can(And I, personally, encourage you to) engage in all kinds of dumb\u2665\u2665\u2665\u2665ery if you so desire. Go around and kill helpless mobs. Make villages and folks love you or hate you. There is nothing stopping you from doing whatever you want to do besides the death screen and the mechanics themselves. You could murder every living being including the quest givers, so long as your equipment and stats allow for it.The universe itself has a very vast lore you can explore if that is your thing. Since this is not my main interest, I have no good opinion and I am not sure how far down the rabbit hole you can go, but since there is so much, I guarantee you can put MANY hours into it.The character creation is very deep and possibilities are close to endless. The game presents you 6 basic stats to tinker around, as well as the option to be a mutant or a truekin. Let's start by the mutation mechanics:You got two trees to play with, one focused on physical mutations, and one on mental mutationsThe mutation mechanics are very reminiscent of CDDA's perks, if you happen to be familiar with it. If not: You get a base amount of points to spend, with positive mutations costing you an amount, and negative mutations awarding you more to work with. Here is where most fun can be had, creativity-wise.Choosing truekin presents you with simpler, less diverse but still highly viable and fun choices to be made.The game is very fun, but it isn't balanced and probably never will be. The sheer amount of content makes it understandably impossible(I am NOT using this word lightly here. It is, I repeat, IMPOSSIBLE) to balance. You will die instantly in a multitude of scenarios. You most likely will do it to yourself quite a handful of times also.This game can be deeply frustrating, but it can be priceless-funny, at times. If you're willing to roll with the chaos, improvise and laugh at mishaps you'll most likely have a good time. If you get too attached to your characters or dislike permadeath, don't bother, it won't do you any good.tl;dr: -No hand-holding. You'll have to either experiment or learn from other sources.-Aesthetics are simple, but most of the time, clean. Overworld can be cluttered at times.-Everything in the game is achievable from hour 0. No unlockables. Progress is knowledge-based and rewarding on a personal level.-There are many things to try, and trying them is gonna lead you to \u2665\u2665\u2665\u2665 ups most of the time. Cherish it, or just don't bother.-It is imbalanced, but that adds rather than subtract from the game. It is a roguelike after all. Don't expect to be treated kindly.-To end this review: This game is my definite go-to when I get a roguelike craving, and that is a testament to how solid it is. It's still getting constantly updated and things keep getting added, so you can expect to get some new stuff every once in a while, even if it's just minor things.Overall, this is a must for anyone who's interested in roguelikes.. if you really, really want an arcadey, clean mechanical roguelike, Caves of Qud isn't for you. Those are also the exact kind of roguelikes I like. The fact that I am recommending this anyway should tell you about something on how much goddamn flavor and love is shoved into every single corner of the game, such that even a grumpus like me can't help but smile whenever I boot it up.. One of the only roguelikes that has really been able to captivate me. I always end up liking the concept when I read about some roguelike game, but after spending 10h or so on it, I bounce off. Caves of Qud (CoQ) has had me stick with it far longer, and it still feels like I have so much more in it to explore.My first roguelike was Cataclysm: Dark Days Ahead. Massive and open-world, with tons of content. The idea of the game itself is amazing, but in the end I bounced off because so much of the playtime went to boring inventory management. In CoQ, I feel like the level of inventory management you need to do depends mostly on your own taste. My first playthrough or two I was picking up and hauling everything to sell, but thanks to some advice from CoQ's lovely Discord I soon got into better habits and enjoy the game a lot more.My second roguelike was Dungeon Crawl: Stone Soup (DCSS). From a game design perspective, I think the people working on DCSS have some really great first principles that they follow. Combat is fun. No boring item management. But after playing it for maybe twenty hours, I still fell off. I felt like I'd already seen all I would need to see. Deeper in the dungeon there would just be more powerful monsters, with more imposing names, and not much else.I guess this is where CoQ shines brightest. Even though I've been playing it a lot, I feel like I'm discovering curious and interesting and funny and weird things every time I play. The combat and leveling and whatever is all fun, but that alone won't do it for me unless I feel that I'm going through it for a reason. And in CoQ, the mysterious allure of all that's out there is a good enough reason in itself. Through chrome jungles we'll crawl. We'll discover a lot of procedurally generated content, some of it amazing, some of it amusing. But unlike most procedurally generated worlds, the sense of meaningless\/emptiness porridge isn't there. Someone's been through here, adding an artist's human touch. Every time we see a new thing, a monster, a type of wall, a plant or slime, we're in for a treat. Descriptions of everything is lovingly handcrafted.The game is poetic, and its world has one of the strongest senses of "place" I've ever experienced in a game.Also the music & sound design is really nice, just wish there was more of it! ( and I'm so happy the game is still being actively developed, since so much more of everything arrives each week ). Very good and fun turn based rogue-like that is flooded from top to bottom with lore waiting to be found.Truly a grand adventure when you get the hang of it.Remember it is a rogue-like and you will die a lot learning this game, but it rewards you with very well written world building.Definitely worth the price, and gets constant free updates (mostly) every Friday and the developer keeps players up-to-date on what's happening.. I almost always play the same character in this game. Their name is Lion. They're huge, covered in fur, with horns and sharp claws. Lion has lived and died dozens of times.Sometimes they only make it a few minutes out of the starting village before being torn apart by a living rock, or choked out by a sentient plant, or overrun by an army of goat people.Other times, Lion will get lucky. They'll stumble across a rare folded carbide blade early on, find a hoversled to help them indulge in their hoarder's tendencies, and then pick a direction more or less at random.Maybe they'll head north, across the salt desert, to the towering cathedral-corpse. They'll wander the market stalls that surround it, chat with the other pilgrims, and befriend the librarian.Maybe they'll turn to the east, to explore the deep jungles. They might end up embroiled in the internal politics of a village of deer folk, or stumbling through the shining ruins of lost civilizations, scavenging baffling techno-baubles and dodging hails of automated gunfire.Perhaps they'll just head down, deeper and deeper into the caves, searching for treasures until they've lost all sense of direction. Eventually they might re-emerge, their sled laden with bulging waterskins, ancient weaponry, and mysterious piles of metal tubes.Either way, they'll probably die in the end because a fish cut off their face and all their limbs.
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